BCS 353 The Human Machine Interface

Spring Semester 1996



Instructor:

Keith S. Karn, Ph.D.
283 Meliora Hall
5-0082
E-mail: keith@cvs.rochester.edu
Phone: 436-6743
Office Hours: by appointment

Texts:

The Design of Everyday Things
Donald A. Norman
1990. New York, Doubleday.

Engineering Psychology and Human Performance (2nd edition)
Christopher D. Wickens
1992. New York, Harper Collins.

Meetings:

Thursdays 5:45pm - 8:35pm
Meliora 269

About the Course:

The basic theme of this course is human-centered design. We will explore human capabilities and limitations that must be considered in order to design human-machine systems which are safe, comfortable, efficient and fun to use. The course will focus on mental factors (e.g., perception, cognition, and motor control) rather than the physical factors, which also play an important role. We will strive to apply our knowledge of these human factors to product design thus bridging the gap between theory and practice.


Grading:

The course requirements include some reading and a focus on the application of these readings to hands-on project work. Grades will be determined based on the following scheme.
	Class participation / written questions on readings  7%
	Leading of class discussion                          8
	Design Project                                      45
	Exercises                                           10
	Midterm Exam                                        15
	Final Exam                                          15



Course Requirements



PARTICIPATION / QUESTIONS / DISCUSSION LEADERSHIP
The course is intended to involve significant interaction between all participants focused on the discussion of the readings. Please come prepared to discuss your opinions, ideas, questions, and examples from your experience which relate to the topic of the day. Readings from the text books are outlined in the schedule. Additional required readings will be supplied via posting to the course Web page. To encourage this interaction, I will ask each of you to sign up to lead a discussion of one of the week's readings. In addition, every student is asked to submit at least 2 questions from the week's readings to the discussion leaders prior to each class.

USER INTERFACE DESIGN PROJECT
The design project will involve collaborative learning and problem solving in small teams which I will assign. This will be an in-depth design project including analysis of currently available competitive products, establishing user requirements, performing trades-offs between design alternatives, and documenting of your design and the rationale for your design decisions. Finally you will build prototypes of your user interface and present at least one to the class. Each group member will receive an individual grade which is weighted by the individual's level of involvement in the project (as determined by the other group members and the instructor). Here is how the various pieces of the project will contribute toward your grade.
	Bench marking & user requirements analysis      8%
	Task analysis                                  10
	Conceptual design document                     15
	Prototype / Presentation                       12
	__________________________________________________
	Total project contribution to grade            45%

EXERCISES
Hands on exercises (both in class and for completion outside of class) will provide illustration of lecture and reading material.

EXAMS
There will be one midterm and a final exam. They may be a combination of short answer, multiple choice, and essay questions.

Schedule

Date       Topic                                   Reading

Jan.24     Introduction and Overview               Wickens Ch. 1
    31     The Design of Everyday Things           Norman Ch. 1-4
Feb. 7     User-Centered Design                    Norman Ch. 5-7
    14     Stress & Human Error                    Wickens Ch. 10
    21     Attention, Perception, & Display Design Wickens Ch. 3
    28     Spatial Cognition & Display Design      Wickens Ch. 4
Mar. 6     [Midterm Exam]
     "     Learning & Memory                       Wickens Ch. 6

      -----      Spring Break      -----

    21     Communication & Graphic Design (guest)  Wickens Ch. 5
    28     Graphical user interface design (guest)     TBD
Apr. 4     Decision Making                         Wickens Ch. 7
    11     Selection of Action                     Wickens Ch. 8
    18     Attention, Timesharing, Workload (guest)Wickens Ch. 9
    25     Motor Control                           Wickens Ch. 11
May  2     Usability testing (field trip)              TBD
    13     Final Examination (7:15pm)


Last updated 1/23/96
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