Instructors: Keith S. Karn Marc J. Krolczyk 283 Meliora Hall 283 Meliora Hall 427-1561 427-1879 keith_karn@mc.xerox.com marc_krolczyk@mc.xerox.com Office Hours: Mondays 7:30 - 8:30pm and by appointment. Texts: The Design of Everyday Things Donald A. Norman 1990. New York, Doubleday. Human Performance Engineering (3rd edition) Robert W. Bailey 1996 Prentice-Hall Inc. Meetings: Mondays and Wednesdays 6:15 - 7:30 PM Meliora 269
About the Course:
The basic theme of this course is human-centered design. We will explore human capabilities and limitations (emphasizing mental factors such as perception, cognition, and motor control) that must be considered in order to design human-machine systems which are safe, comfortable, efficient and fun to use. We will strive to apply our knowledge of these human factors to product
design thus bridging the gap between theory and practice. Team projects will be used to experience an iterative design process which includes analysis of user needs and product goals, conceptual design, prototyping, usability testing, and refining the design.
Course Requirements and Grading:
The course requirements include reading, class discussion, exercises, and hands-on project work. Grades will be determined based on the following scheme.
Class participation 8% Design Project 50 Exercises 14 Midterm Exam 14 Final Exam 14 _______________________________________ Total 100%
Class Participation (8% of final grade). The course is intended to involve significant interaction between all participants focused on the discussion of the readings, class exercises and the design project. Please come prepared to discuss your opinions, ideas, questions, and examples from your experiences which relate to the topic of the day. Readings from the text books are outlined in the schedule. Additional readings will be required.
Design Project (50% of final grade). The design project will involve collaborative learning and problem solving in small teams which the instructors will assign. This will be an in-depth design project including:
Bench marking & user requirements analysis 8% Conceptual design document (design notebook) 13 Usability test 13 Design (presentation) 16 ______________________________________________________ Total design project contribution to grade 50%
- teamwork role-playing - user profiles - task analysis - project planning - brainstorming / idea-generation - context exercise - icon design - paper prototypingExams (each of two exams contribute 14% of final grade). There will be one midterm exam and a final exam. These may be a combination of short answer, multiple choice, and essay questions.
Date Day Topic Facilitator Reading Due 1/14 Wed. Introduction and Overview Keith Bailey Ch. 1 1/19 Mon. The Design of Everyday Things Keith/Marc Norman Ch. 1-4 (Usability Evaluation Speed Exercise) 1/21 Wed. The Design of Everyday Things Marc/Keith Norman Ch. 5-7 (Map-related Web Sites Exercise) Norman Article 1/26 Mon. Teamwork in Interaction Design Keith/Marc Handout (Teamwork Exercise) (Guest?) 1/28 Wed. Usability Assessment: Benchmarking Marc Dec. '96 Motor Trend Article P. Green Article 2/2 Mon. Benchmarking Exercise Keith TBD 2/4 Wed. Benchmarking Exercise Marc TBD 2/9 Mon. Human Characteristics: Sensing Keith Bailey Ch. 2&3 2/11 Wed. Human Characteristics: Cognitive Keith Bailey Ch. 4 Processing Set Phasers on Stun. Ch. TBD 2/16 Mon. Human Characteristics: Memory Keith Bailey Ch. 5 2/18 Wed. The Big Picture: Iterative Design Keith/Marc Bailey Ch. 7 (Project Planning Exercise - Outside) 2/23 Mon. Conceptual Design: User Profile / Keith Bailey Ch. 9 Requirements Analysis (User Profile Exercise - outside) 2/25 Wed. Conceptual Design: Cognitive Task Keith Bailey Ch. 11 Analysis (Task Analysis Exercise) 3/2 Mon. Conceptual Design: Brainstorming Marc TBD (Brainstorming Exercise) 3/4 Wed. MIDTERM EXAM Keith Spring Break 3/16 Mon. Physical Design: Low Fidelity Guest: Bailey Ch. 10 Prototyping Prof. Rzebkowski (TBD) (Paper Prototyping Exercise) 3/18 Wed. Physical Design: Visual Design Marc Bailey Ch. 12 (Icon & Context Exercises) 3/23 Mon. Physical Design: High Fidelity Marc TBD Prototyping 3/25 Wed. Physical Design: Design Guidelines & Marc/Keith Bailey Ch. 13 Standards Microsoft and (Global Design Exercise) Apple User Interface Design Guidelines 3/30 Mon. Current Issues in Design: S. Levy Insanely Revolution vs. Evolution Great. Ch 3 4/1 Wed. Usability Assessment Bailey Ch. 8 (Field trip - Kodak Usability Lab) S. Caplan, Usability in Practice. Ch. 2 4/6 Mon. Usability Test Planning Keith TBD (Test Planning Exercise) 4/8 Wed. Environmental Factors Keith Bailey Ch. 17 4/13 Mon. Usability Test: Pilot Marc TBD 4/15 Wed. Human Characteristics: Guest: TBD Movement and Physiology Prof. Hickey 4/20 Mon. Human Characteristics: Guest: TBD Working Postures Prof. Davis (Possible Field trip) 4/22 Wed. Training / Instructions / Guest: Bailey Ch. 14 & 15 Help Systems Prof. Simchik TBD 4/27 Mon. Design Presentations Keith/Marc 4/29 Wed. Design Presentations Marc/Keith TBD Final Exam Keith (Date determined by registrar)
Last modifed: 12/16/97